Monthly Archives: June 2008

Intro to Helljump [part 2]

After considering making a collision/physics system by my self, I decided against that and looked for existing 2d flash physics engines online. After some research I had a choice between Actionscript Physics Engine (APE) or Box2D a C++ physics ported … Continue reading

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Left 4 Dead

For those of your who don’t know what it is, it’s basically a zombie survival game made by the same people who made counterstrike.I’m really hyped about this game, it reminds me a lot of Star Wars:Republic Commando in a … Continue reading

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Left 4 Dead

For those of your who don’t know what it is, it’s basically a zombie survival game made by the same people who made counterstrike.I’m really hyped about this game, it reminds me a lot of Star Wars:Republic Commando in a … Continue reading

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Jumping!

I’ve finally perfected jumping!As silly as it sounds jumping was very hard to implement.The main problem was limiting jumping on surfaces that weren’t steeper than 45 degrees.And since Box2d’s ContactPoints took 2 shapes(I still don’t know how they are assigned) … Continue reading

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Intro to Helljump [part 1]

My goal for HJ is to create a new flash side scrolling shooter with a story!I began with two concepts a Gears of War style cover based shooter, or a Halo based run and gun shooter.I ended up choosing Halo … Continue reading

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New Blog!

Wow! I finally made a blog… I’ll be posting my progress on Helljump and other stuff as I go.Blogging….

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