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Tweets:
- @ImperialX92 eh fair enough, good luck! in reply to ImperialX92 57 mins ago
- @margoreng @alicappuccini3 @hahahahannahwoo nah I get it all the time now in reply to margoreng 58 mins ago
- @ImperialX92 is it because Internet is down or as a challenge? If it's the latter, tweeting seems against the idea of it? in reply to ImperialX92 59 mins ago
- @ImperialX92 curious, but how are you tweeting? in reply to ImperialX92 1 hr ago
- @alicappuccini3 @hahahahannahwoo @margoreng @therealdannyyoo great. Now I want jerky 8 hrs ago
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Monthly Archives: September 2008
Update
Wow, it’s been almost a month since i’ve posted…but i’ve actually made alot of progess since then…I’ve re-re-implemented movement and shooting for the FINAL time! Shooting now works (There’s a bit of lag when you reload) and you can manually/automatically … Continue reading
Posted in Helljump
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Folder Structure FINALLY!!!
I’ve FINALLY managed to make the engine work in folders like the testbed(check this out).Had to “reverse engineer” it to find out what was wrong, turned I needed a “carrier” for the sprites, an inbetween class…Well now i can finally … Continue reading
Posted in Dev, Helljump
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