Prep

Ok, so I played starcraft for the first 3 hours of the jam session, so what! It’s preparation.

Concept:

A “SHUMP” where you must deliver supplies to villages via air drop, while possibly avoiding hazards.

Anyways, a list of things Im going to be using:

  • Inkscape for vector art
  • Flashdevelop + Flashpunk for programming
  • SFXR + Musagi for sound effects and music
  • Kongregate for hosting

Little goals for myself:

  • Day 1:
    • First 2 hours, Movement of plane, dropping, accuracy detection 10am-12pm
    • 2nd 2 Hours, Draft images of plane, parachute, and scenery 12pm-2pm
    • Next 2 Hours, UI mocked up and implemented 2pm-4pm
    • Next 2 hours, Polish for art assets. 6pm – 8pm
    • Last 2 hours, Music + SFX1 8pm – 10pm (possibly later)
  • Day 2:
    • First 2 hours, Finalize art assets. 11am – 1pm2
    • 2nd 2 hours, Finalize mechanics of game. 1pm – 3pm
    • Next 2 Hours, Finalize UI. 5pm – 7pm
    • Penultimate 2 hours, add Kongregate API/Scoring 7pm – 9pm
    • Finale : Bug testing 9pm – ??

So thats a little under 40 hours planned, with around 20 hours of actual work.

GLHF??
3

  1. 10 hour day @@ []
  2. I have church in the mornings []
  3. I <3 Fallout 3 []
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