Category Archives: Dev

Unfinite Ammo [MicroGame Included!]

I’ve got around two and a half hours to kill right now, since exams are finished. So in preparation for friday, I’m going to make a small micro game today. And ramble about some stuff. Now @ http://www.yagerx.com/unfinite-ammo/ There it … Continue reading

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It’s DEMO TIME!

I wanted to show a demo in a more polished state, but since I have worked on this for a few months now… Here it is: As you can see, it’s … Continue reading

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Re-evaluation of goals

I’m sitting here thinking, with this pong thing, will I achieve anything with it? Short answer: YES; Long answer: NO;1 Why not? I’m programming to get experience no? making a game that combines both 2d and 3d perspectives will be … Continue reading

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Crazy concepts

Yep. Pong. In first person. Almost.

+

Hit the jump for more. Continue reading

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Hour long project…

Turned into a daylong experience…*Sigh and I’m still not done… Here’s the outcome:

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Yay for Flixel

Really easy to setup.
Loads of useful functions.
Going to spend a month porting my code to use Flixel :D
also this: [...] Continue reading

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What I’m Working On: Particles!

Particles!

Yay for Flint! Very easy to use and implement!
Hooray! Continue reading

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Shiny new graphics

Earth

Well, no not shiny but redone!… Click to see more! Continue reading

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Why I need 2 Screens

Dual Screens

PS. Updated EvoX Page Continue reading

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YAND? Busy Busy Busy

Yet another delay? Unfortunately so. I have to focus on some other things (In my life) that take precedent over my hobbies, so unfortunately I’ll only be able to start putting new features into Space Defenders after November. I will … Continue reading

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