Calendar
February 2012 M T W T F S S « Jan 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 Tweets:
- @kaathywho Protip. If you start now, you'll probably last longer (Y) in reply to kaathywho 5 days ago
- The fact that Megaulpoad has been shut down makes me so angry. Educate yourself here: http://t.co/HmmLseyp Anon is attacking US GOV Sites. 2 weeks ago
- @floopedia Idk cannot be bothered loool in reply to floopedia 2 weeks ago
- @floopedia @LeoonWho Yep. in reply to floopedia 2 weeks ago
- @ThislsntSparta Wat. Are you back already or something? in reply to ThislsntSparta 2 weeks ago
- More updates...
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Category Archives: Dev
Unfinite Ammo [MicroGame Included!]
I’ve got around two and a half hours to kill right now, since exams are finished. So in preparation for friday, I’m going to make a small micro game today. And ramble about some stuff. Now @ http://www.yagerx.com/unfinite-ammo/ There it … Continue reading
Posted in Dev
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It’s DEMO TIME!
I wanted to show a demo in a more polished state, but since I have worked on this for a few months now… Here it is: As you can see, it’s … Continue reading
Posted in Dev, Space Defenders
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Re-evaluation of goals
I’m sitting here thinking, with this pong thing, will I achieve anything with it? Short answer: YES; Long answer: NO;1 Why not? I’m programming to get experience no? making a game that combines both 2d and 3d perspectives will be … Continue reading
Posted in Dev, Random Rambles, Space Invader
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Crazy concepts
Posted in Concepts, Dev
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Hour long project…
Turned into a daylong experience…*Sigh and I’m still not done… Here’s the outcome:
Posted in Dev
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Yay for Flixel
Really easy to setup.
Loads of useful functions.
Going to spend a month porting my code to use Flixel ![]()
also this: [...] Continue reading
Posted in Dev
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What I’m Working On: Particles!
Yay for Flint! Very easy to use and implement!
Hooray! Continue reading
Posted in Dev, Space Defenders
1 Comment
Shiny new graphics
Well, no not shiny but redone!… Click to see more! Continue reading
Posted in Dev, Space Defenders
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YAND? Busy Busy Busy
Yet another delay? Unfortunately so. I have to focus on some other things (In my life) that take precedent over my hobbies, so unfortunately I’ll only be able to start putting new features into Space Defenders after November. I will … Continue reading
Posted in Dev, Space Defenders
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