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February 2012 M T W T F S S « Jan 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 Tweets:
- @kaathywho Protip. If you start now, you'll probably last longer (Y) in reply to kaathywho 5 days ago
- The fact that Megaulpoad has been shut down makes me so angry. Educate yourself here: http://t.co/HmmLseyp Anon is attacking US GOV Sites. 2 weeks ago
- @floopedia Idk cannot be bothered loool in reply to floopedia 2 weeks ago
- @floopedia @LeoonWho Yep. in reply to floopedia 2 weeks ago
- @ThislsntSparta Wat. Are you back already or something? in reply to ThislsntSparta 2 weeks ago
- More updates...
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Category Archives: Helljump
Helljump Deving Suspended
Unfortunately due to lack of support and lack of talent Development on Project Helljump has been suspended, But!Yes there’s a but! I’ve already started brainstorming on a smaller project the I can complete within a month. I’ll upload the current … Continue reading
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Level Design!
Today I’ve managed to implement the SVG(SVG is a picture format (like jpeg) for vector art, i’m using inkscape to create my levels) parser by Shaktool. This means I can simply draw my levels with inkscape and then import a … Continue reading
Musagi, SFXR ~DrPetter
Musagi and Sfxr have to be the best freeware retro music mixer/sound effect generators out there, these apps are simple and to the point, yet they are feature packed!Musagi is a music synthesiser with tons of options to customise your … Continue reading
Update
Wow, it’s been almost a month since i’ve posted…but i’ve actually made alot of progess since then…I’ve re-re-implemented movement and shooting for the FINAL time! Shooting now works (There’s a bit of lag when you reload) and you can manually/automatically … Continue reading
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Folder Structure FINALLY!!!
I’ve FINALLY managed to make the engine work in folders like the testbed(check this out).Had to “reverse engineer” it to find out what was wrong, turned I needed a “carrier” for the sprites, an inbetween class…Well now i can finally … Continue reading
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Features and ToDo’s
Long time since my last post but I’ve been busy working on shooting. I still need to create a system to automatically name the bodies with arrays but I’ve been sidetracked by reorganising my code in to a propper package?Anyway … Continue reading
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Intro to Helljump [part 2]
After considering making a collision/physics system by my self, I decided against that and looked for existing 2d flash physics engines online. After some research I had a choice between Actionscript Physics Engine (APE) or Box2D a C++ physics ported … Continue reading
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Jumping!
I’ve finally perfected jumping!As silly as it sounds jumping was very hard to implement.The main problem was limiting jumping on surfaces that weren’t steeper than 45 degrees.And since Box2d’s ContactPoints took 2 shapes(I still don’t know how they are assigned) … Continue reading
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Intro to Helljump [part 1]
My goal for HJ is to create a new flash side scrolling shooter with a story!I began with two concepts a Gears of War style cover based shooter, or a Halo based run and gun shooter.I ended up choosing Halo … Continue reading
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