Category Archives: Helljump

Helljump Deving Suspended

Unfortunately due to lack of support and lack of talent Development on Project Helljump has been suspended, But!Yes there’s a but! I’ve already started brainstorming on a smaller project the I can complete within a month. I’ll upload the current … Continue reading

Posted in Helljump | Leave a comment

Level Design!

Today I’ve managed to implement the SVG(SVG is a picture format (like jpeg) for vector art, i’m using inkscape to create my levels) parser by Shaktool. This means I can simply draw my levels with inkscape and then import a … Continue reading

Posted in Dev, Helljump | 1 Comment

Musagi, SFXR ~DrPetter

Musagi and Sfxr have to be the best freeware retro music mixer/sound effect generators out there, these apps are simple and to the point, yet they are feature packed!Musagi is a music synthesiser with tons of options to customise your … Continue reading

Posted in Dev, Helljump | 1 Comment

Update

Wow, it’s been almost a month since i’ve posted…but i’ve actually made alot of progess since then…I’ve re-re-implemented movement and shooting for the FINAL time! Shooting now works (There’s a bit of lag when you reload) and you can manually/automatically … Continue reading

Posted in Helljump | Leave a comment

Folder Structure FINALLY!!!

I’ve FINALLY managed to make the engine work in folders like the testbed(check this out).Had to “reverse engineer” it to find out what was wrong, turned I needed a “carrier” for the sprites, an inbetween class…Well now i can finally … Continue reading

Posted in Dev, Helljump | Leave a comment

Features and ToDo’s

Long time since my last post but I’ve been busy working on shooting. I still need to create a system to automatically name the bodies with arrays but I’ve been sidetracked by reorganising my code in to a propper package?Anyway … Continue reading

Posted in Helljump | Leave a comment

Intro to Helljump [part 2]

After considering making a collision/physics system by my self, I decided against that and looked for existing 2d flash physics engines online. After some research I had a choice between Actionscript Physics Engine (APE) or Box2D a C++ physics ported … Continue reading

Posted in Helljump, Intro | Leave a comment

Jumping!

I’ve finally perfected jumping!As silly as it sounds jumping was very hard to implement.The main problem was limiting jumping on surfaces that weren’t steeper than 45 degrees.And since Box2d’s ContactPoints took 2 shapes(I still don’t know how they are assigned) … Continue reading

Posted in Helljump | Leave a comment

Intro to Helljump [part 1]

My goal for HJ is to create a new flash side scrolling shooter with a story!I began with two concepts a Gears of War style cover based shooter, or a Halo based run and gun shooter.I ended up choosing Halo … Continue reading

Posted in Helljump, Intro | Leave a comment