Category Archives: Space Defenders

It’s DEMO TIME!

I wanted to show a demo in a more polished state, but since I have worked on this for a few months now… Here it is: As you can see, it’s … Continue reading

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What I’m Working On: Particles!

Particles!

Yay for Flint! Very easy to use and implement!
Hooray! Continue reading

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Shiny new graphics

Earth

Well, no not shiny but redone!… Click to see more! Continue reading

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Wip: Accompaniment

It’s only about 1/3 done but what the heck right?

This.

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YAND? Busy Busy Busy

Yet another delay? Unfortunately so. I have to focus on some other things (In my life) that take precedent over my hobbies, so unfortunately I’ll only be able to start putting new features into Space Defenders after November. I will … Continue reading

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BlogSpam, SpaceDefender Schedule

Well I think it’s time I had a more regular schedule for SpaceDefenders If I want to get it done.
So this is what the plans going to look like… Continue reading

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XML Format

Quick blog post to go over some custom content creation details. The XML is set out like this: Each Song has an unique id, you can have all your songs in one file(but its a bit of a clusterfuck…) Name? … Continue reading

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SpaceDefenders: Circles and arcs

Warning! Boring Maths/Geometry ahead! While developing concepts for this game, I decided to do things the simple way and focus on getting it done rather than to learn and use complex systems that were beyond me. So I decided to … Continue reading

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SpaceDefeners: A brief overview

Bit.trip beat was my original inspiration for this game. I watched a video from tigsource and was amazed by the sheer awesomeness of the concept. Essentially, it was single player Pong. In sync with music. With retro graphics. Then during … Continue reading

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About Time!?!

Sorry for another two month break, but I do have some great news.Make alot of progress on Space defenders after exams two months ago, will be making an indepth post tomorrow. Until then why not try this out?

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